The Sound Design– Sound is one of the major breaking points for a game. These small tweaks and removal of clutter on the screen makes the player focus more on what is happening in the physical space around Isaac, not some magic meter that is ever floating on the screen. Your Stasis ability, which slows down time, is represented by a small semi-circle also located on Isaac’s back. The players health is located on Isaac’s spine, separated by bars. While most games have art on the screen such as health bars and mini maps, Dead Space does away with this by including all vital information on Isaac. The HUD – One of the big draws to Dead Space is it’s lack of HUD, or Heads Up Display. What follows is some of the most intense and immersive gameplay experiences that one can partake in this last generation. The Sprawl is basically a city floating in space, which Isaac wakes up upon several years after the events of the Ishimura. Dead Space 2 sees Isaac aboard The Sprawl. Not only are the graphics and sound improved, but Isaac is more responsive and quicker too. Throughout their journey aboard the Ishimura, players slowly start unraveling the mystery of what happened aboard this ship.ĭead Space 2 takes the formula established in DS1, and turns it up to eleven. After making an emergency landing, Isaac has no other choice but to explore the ship on his own. As Isaac and his team approach the debris-ridden vessel, in classic horror fashion things immediately start going south. You see, Isaac has a wife on the Ishimura, one who he has not heard from for a while. Isaac is a man of no words, who is a simple engineer sent on a mission to find out what happened on the USG Ishimura. Released in 2008 on the Xbox 360/PS3/PC, Dead Space has you taking control of Isaac Clarke. When I found out there was a third person action horror game being set in space, I was ecstatic. Alien is one of my favorite movies, Mars Curiosity landed on my birthday, and Moon Pies are my favorite snack.
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